If you don't believe that the future of learning and business is gaming, you have obviously missed the memo. When the Defense Department spends billions on smart weapons and creating a digital armed forces, it is time to re-think how we educate civilians with the use of simulation and gaming.
Academics such as Aldrich (2004), Gee (2005), Halter (2006), Jenkins (2006), Prensky (2006), Tapscott & Williams (2006) and Wisher (2000, 2007) have spaking about the potential of gaming to transform the education and training from a 19th century model to a 21century model for digital immigrants. Nations, universities and government agencies now have to develop gamers and science fiction writers because of the real prospect of cyberware. Don't believe it? Well the Pentagon was not talking much but there were several reports of cyber-attacks on our computer networks as well as other Western nations from Chinese hackers with alleged military intentions to swipe sensitive data. So you may want Johnny or Jill to play games for strategy and for analytical reasoning purposes.
Tuesday, December 4, 2007
The Future of Learning and Business
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